

A graduate programme focused on the full discipline of UX — from foundational research methods and cognitive psychology to advanced interaction design, usability testing, and accessibility standards. Explores the design of complex digital systems with a strong emphasis on evidence-based decision-making, user-centred methodologies, and the creation of intuitive, inclusive experiences across platforms and devices.
A four-year multidisciplinary degree covering the full spectrum of digital and visual communication: UX/UI design, graphic design, branding, typography, audiovisual production, photography, and front-end development. The programme bridges creative and technical disciplines — building both aesthetic sensibility and systems thinking. Included hands-on project work across real briefs, design sprints, and cross-functional team collaboration from the first year.
An industry-aligned certification covering the complete UX process: design thinking, empathy mapping, user research, information architecture, wireframing, prototyping, and usability testing. Practical training structured around real-world projects using Figma, with a focus on building a professional-grade design portfolio and entry-level UX workflows.
Research and UX design for industrial machine interfaces and automotive systems. Responsibilities include benchmarking existing interfaces, synthesising user insights, and producing design reports and visual outputs. Work spans both early-stage research and concrete design deliverables.
HMI validation for Cupra and SEAT digital cockpits. Ensuring the quality and consistency of UI implementation and user interaction across automotive infotainment and instrument cluster systems. Embedded within an automotive engineering environment working directly with OEM product teams.
End-to-end design of gamification concepts for connected and intelligent vehicles. Built immersive VR experiences using Unity — from concept through interactive prototyping. Worked within an agile, multidisciplinary team of developers, designers, and engineers. Qualified for Phase 2 of the Cupra Gamified Car challenge: sole designer on a year-long project involving user-centred narrative design, UX strategy, and real-time 3D environments.
Designed visual content for institutional social media, events, and promotional campaigns. Developed visual identities, posters, websites, and brochures. Maintained a cohesive visual language across both CITM and UPC communications.
Prototyping of apps and web pages within the CUPRA design environment. Exploration of graphic materials, corporate identity concepts, and branding exercises in an automotive context.
ACCIÓ! Post-Production & VFX Awards
WatchPost-Production + Sound/Music for short film · UPC
Pixel Awards, 5th Edition — CITM
Best Graphic Design (Babeblack) + Best Photography (Llum) · Double winner in the same edition
Cupra Gamified Car
Qualified for Phase 2 · Sole designer on a year-long, end-to-end UX and VR project with an agile team
With Honors in Graphic Design
CITM / UPC
Pixel Awards, 3rd Edition — CITM
Best Graphic Design · Exòtic Animals Posters
Repte Emprèn, Edu Caixa
Finalist team · VI Edition of the Entrepreneurship Challenge Award